Parece ser que para el a√Īo que viene se lanzara la V3 de Field of Glory Antig√ľedad : http://www.slitherine.com/forum/viewtopic.php?f=20&t=72417&sid=c28e14efeb2b7e2be15b8bc665a81aaa
The current situation is:
1st round of Beta testing is about to start
No publisher has been agreed as yet - but it won't be Osprey
Release date will be 2017 - as early as possible.
It will contain much more substantial changes than did V2 (which could/should have been handled by a PDF download).
However, it won't fundamentally change the the mechanics or style of play.
Changes are being tested that will affect the following (in no particular order):
> Terrain will be much less likely to be (totally) unsuitable for your army.
i.e. Foot armies will be less likely to have to fight Steppe, and mounted armies will be less likely to fight in Tropical or mountains.
The center of the table is likely to be more open.
> Skirmisher will be much less effective, with numbers likely to be much reduced (with a knock-on effect of reducing/removing the 'Benny Hill Effect')
> Heavy Foot will become more prominent in time-limited games
> Medium foot bow armies lose some of their effectiveness - but not enough to render them unusable.
> Certain army types, that are rarely used currently, will become more viable. (Byzantines, Warband armies, Light Chariot armies being examples)
> The impact phase becomes more important (relative to the melee phase).
> Superiors are reduced in effectiveness relative to average - and poor will become more effective.
> Players will have to be more careful with the placement of commanders and of committing them to combat.
> Base losses (attrition) will be higher than at present.
> A number of other tweaks to improve play balance.
Of course skillful use of your army will still be the most important factor in winning or losing your battles